![]() Those engines actually have a proper geometric projection, and have a perspective that's quite natural. looks like (in software mode) with how it looks with OpenGL (which IS polygonal), or even DoomBuilder's 3D preview (that's a completely different engine). ![]() Doom's engine isn't polygonal, so you can't actually look at walls with a wall-to-floor vertical angle other than 90 degrees, nor can you face the floor or ceiling directly (case in point, compare how mouselook in ZDoom/prBoom+ etc. were perfectly aware that it would be possible to throw in a similar hack, but then decided that gameplay-wise it wouldn't add much (and they had cancelled a lot of other ideas that later appeared in Heretic, Hexen and Strife, so.)Īs for "it can be shown easily".not quite. Of course, it might be possible that Romero, Carmack & co. ![]() Now why they didn't do that in would be interesting to see if the infamous y-shearing hack was something which was conceived 100% by Raven's coders (not unlikely, since they also added a lot of other features later on, while id had went full-force on Quake). Same engine, less than a year of separation with Doom.
0 Comments
Leave a Reply. |